H 245 x W 174 mm
202 pages
54 figures, 2 tables (colour throughout)
Published Dec 2023
ISBN
Paperback: 9781803276182
Digital: 9781803276199
Keywords
Photography; Virtual Heritage; Virtual Reality; Cultural Heritage; Archaeology; Historiography; 3D Modeling; Architectural History; Excavations; Interactive Computer Graphics
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(personal use)
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This book explores the history of visual technology and archaeology and outlines how the introduction of interactive 3D computer modelling to the discipline parallels very closely the earlier integration of photography into archaeological fieldwork.
Preface
Introduction
Chapter 1. How Archaeologists Learn About the Past
Excavation. One way we learn about the past
Site Visits. A second way we learn about the past
Data Dissemination. A third way we learn about the past
Summary
Chapter 2. A Brief History of Architectural Depictions
Introduction
Development of Architectural / Archaeological Illustrations
Conclusion
Chapter 3. A History of Photography for Excavations
The 1830s and 1840s
The 1850s
The 1860s
The Late 19th Century
The 20th Century
Conclusion
Chapter 4. History of Interactive 3D Computer Modeling in Archaeology
Introduction
The Emergence of 3D Computer Graphics
The 1980s
The 1990s and the Emergence of Virtual Heritage
Into the Third Millennium
Summary History of 3D Modeling in Archaeology
Parallels Between Photography in Archaeology and 3D Modeling in Archaeology
Conclusion
Chapter 5. When New Technology Replaces Old Technology
Introduction
Historical Examples
Photography and Interactive Computer Graphics
Conclusion
Chapter 6. One Future of Archaeology
Introduction
An Historical Summary
One Future for Archaeology. Building the multipast
Putting It All Together
Some Closing Thoughts
Postscript
Bibliography
Index
Donald H. Sanders is trained and educated as an archaeologist, architectural historian, and architect. He helped pioneer the discipline of virtual heritage in the early 1990s and continues to innovate in the field. His special interest is the application of nontraditional methods (including interactive 3D computer graphics and behavioral science techniques) to the study and visualization of the past, pushing the boundaries of conventional archaeological interpretation. He founded Learning Sites, Inc., in 1996, and the Institute for the Visualization of History, Inc., in 2001, to actualize these innovations by creating virtual reconstructions of the ancient world for museums, schools, scholars, and broadcast media. He has been an invited keynote speaker at venues around the world; and publications by him or about his companies have appeared in journals, newspapers, books, and magazines in over a dozen countries. Sanders is the Tartessos Prize winner in virtual heritage for 2015 and Corporate Vision Executive Award winner for 2016.
'This publication would work well both as an introduction and as a reference tool for specialists who want to explore history and current trends of visualization in archaeology. Despite the absence of any mention of free software applications, the volume could also work as a manual for university classes, but it would be much better served by a glossary of technical terms and an explanation of the general principles of the various digital imaging techniques and their tools (at least those of photogrammetry and Lidar).' – Alessandro Di Ludovico (2024): Bryn Mawr Classical Review